HIVEPUNKZ
THE ARENA
The Honey Pit
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HIVEPUNKZ
COMBAT ARENA
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Explore arena
The
Honey Pit
Five hexes. Sharp instincts. One survivor.
Single player
Master your skills. Conquer the climb.
Multiplayer
Bring your HivePunk. Face a real rival.
Weekly leaderboards
Earn your place among the hive’s best.
PRACTICE ARENA
0:00
/ 1:30
Opening the arena…
NEON HACKER · ABILITIES
TIMING IS EVERYTHING
Y
Fight
Auto attack
Off
1
A
Attack
Attack
Strike once after a 0.9-second wind-up, dealing 0.5–2 hexes. Recover for 2.1 seconds before attacking again. Turn on Auto attack to keep swinging.
One strike per press · haste speeds up recovery
1.0s
2
X
Blackout
Blackout
Charge a pulse for 0.5 seconds: half a hex, the enemy’s attack or laser is cancelled, and they are disabled for 1.2 seconds. Flight, sidestep and Hex shield avoid it; a recently interrupted enemy shrugs off the disable.
8s cooldown
8s
3
Y
Laser eyes
Laser eyes
Charge for 0.5 seconds, then channel a pushing beam for 1.3 seconds: three half-hex hits, half a second apart. Sidestepping escapes all remaining hits.
11s cooldown
11s
4
RB
Body double
Body double
Slip out of reach behind a decoy for 1.2 seconds. Your first hit after you return deals an extra half hex.
10.5s cooldown
10.5s
5
LB
Overclock
Overclock
For 7 seconds, basic attack recovery is 0.5 seconds shorter.
12.5s cooldown
12.5s
9
B
Sidestep
Sidestep
Dodge for 0.7 seconds. Escape a laser or flurry during its wind-up or between hits to avoid every remaining hit. Usable while staggered. Ready again after 6 seconds.
6s cooldown
6s
0
LT
Hex shield
Hex shield
Block all damage and laser pressure for 1.2 seconds, even while staggered. Ready again after 14 seconds.
14s cooldown
14s
Swarm
0%
S
RT
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